Hab da was interressantes gefunden ^^~ *das schon lern :D *
http://personal-computer-tutor.com/sims2/suzysclothingtut.htm
Creating New Clothing Meshes
by NeptuneSuzy
This is a tutorial for making a basic clothing
mesh. It's meant for the beginner who has never made a clothing mesh before. However, basic knowledge of BodyShop, Simpe and Milkshape are required.
My goal is to introduce you to Body Mesh Creation. How far you would like to go with it is up to you. I intend to show you the way that I alter a mesh, move vertices, etc. There are other tools and other ways to go about this. This is just one way and one set of tools. But I wanted to share with everyone the way I do it, so here it is!
Ok, Let's get started!
What do we want to make? Well, let's make a long gown with a slightly wider skirt and remove that lovely little thingy on the poor Simmie's back This way we will have a mesh that we can use to make some nice long dresses for our Simmies.
First we have to gather all our tools! You will need the following:
1) Simpe - http://downloads.sourceforge.net/simpe/SimPE_0_72_01c_Setup.exe
2) Milkshape (v. 1.7.7 or later) - http://www.megaupload.com/de/?d=KIJVK9XB
(hab ich selbst geuploadet weil andernfalls hassu nru ne trial version, wenn dus installiert hast dann geh auf: Help/About/Register und gib da den usernamen der inner text datei steht ein und die serien nummer^^)3) WesH's Unimesh Plugin for Milkshape - http://www.modthesims2.com/showthread.php?t=122399
4) Patience, and a dose of self-confidence! Oh, and a cup of tea, comfy chair, etc. wouldn't hurt either!
Ok, we've got all our tools and we're ready to start!
Here's a brief overview of the steps we will follow:
1) We'll make a temporary texture for our New Mesh.
2) We'll find out the Maxis name of the dress mesh we intend to alter
3) We'll gather the parts we need to build our New Mesh Package
4) We'll build our New Mesh package
5) We'll connect our Temporary Texture to our New Mesh
6) We'll extract our New Mesh using Simpe so that we can edit it!
7) We'll import our New Mesh to Milkshape and then edit it
8) We'll export our New Edited Mesh from Milkshape
9) We'll put our New Edited Mesh back into our package.
One more thing before we start, we'll need to make a Folder
for our project, you can call it anything you want, I think I'll call mine "Dress Mesh" for now
Pictures will follow each step. Make sure to take advantage of the pictures, they help tremendously! And I spent almost a whole day taking them .... heehee!
*** Click on any picture to enlarge it. The pictures will open in new windows, so just close them to return to this tutorial ***
1) We'll make a temporary texture for our new mesh.
The first thing we need to do is to make a temporary texture for our new Mesh in BodyShop. In the end this is how we will be able to see our new mesh in BodyShop. I'm sure everyone knows this by now, but a body mesh can not be seen without a texture, so we are making this temporary Maxis texture for our mesh so that we can see it in BodyShop. This is simple. Just open BodyShop. Choose one of the long dresses with the thingy in the back and export. We'll name the file Temp_Texture_1 (You can name it anything you want; I chose this name for convenience) Then we'll write the same name in the thumbnail description. We're not going to do anything else with this now, so we can leave it as is and just import. (see pics below) Then close BodyShop! When we're done we'll come back and check this. If all goes well it should be in the shape of our new Mesh!
Step 1 is Finished!
2) We'll find out the Maxis name of the dress mesh we intend to edit
We need to know the name of the dress we are using so that we can find the proper mesh parts.
So, we open Simpe, go to File, Open and navigate to our "Saved Sims Folder", and open our BodyShop file that we just made...Temp_Texture_1
Now we click on "Property Set" in the left column. Then we click on "Property Set" in the right column. Under CPF Editor we look to see what the name(dtstring) of our dress is. In this case it's "afbodydresslongloose_sandfancy" We can ignore the "_sandfancy" part, that's just the color and irrelevant for what we are doing. Now we need to write down or to remember the name "afbodydresslongloose".
OK, now that we've got the name of the dress, let's go gather our mesh parts!
3) We'll gather the mesh parts we need to build our New Package
In Simpe we'll click File, New and we have a new clean Simpe screen
We need to collect 4 parts for our new mesh:
"Resource Node" (cres)
"Shape"
"Geometric Node" (gmnd)
"Geometric data Container" (gmdc)
Let's go get our "Resource Node" (cres)
In Simpe, go to File, Open and navigate to C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Sims3D\Sims06.package
Now we click on "Name Map" in the left column. Then we click on "Name Map" in the right column.
Now we look under "Plugin View" and scroll to the name of our dress that we copied down in step 2. Take note that there are 2 similar dress names, one says "afbodydresslongloose" and the other says "afbodydresslonglooselod15" We DO NOT want the one with the lod15! So we make sure we pick the right one. Click on "afbodydresslongloose"
Now we look on the right side under "Properties" and we see "Instance". We're going to copy and paste this instance #.
Copy the # and look in the upper right corner along the side, click where it says "Filter". Click on Filter and paste the instance number in it's appropriate place and click "set".
Now we go over to the left column and click "Resource Node" . Then we click on "Resource Node" in the right column. Now we right click on "Resource Node" in the right column and click "extract". We need to navigate back to the desktop to our project folder and "save"
Now we go back to the "Filter" box and delete the instance # that we had previously put in, and click "set". Important: Don't Forget This Step!
Now we'll go get our "Shape", "Geometric Node", and "Geometric Data Container"
We're going to go through exactly the same steps above for the next 3 Mesh parts. The only difference will be which .package we pick:
For the "Shape", we go to File, Open and navigate to C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Sims3D\Sims05.package
For the "Geometric Node", we go to File, Open and navigate to C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Sims3D\Sims04.package
For the "Geometric data Container", we will go to File, Open and navigate to C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Sims3D\Sims03.package
Then we follow the rest of the steps above for each of these mesh parts as we did for the Resorce Node.
Now let's see if everything's going as planned so far! Let's go look in our project folder "Dress Mesh". We should see 8 files. These are 2 files for each of the 4 mesh parts we just gathered. We will be using 4 of the these(one for each mesh part) in the next step.
If this is not what you have or there is some other problem, go back over the steps very carefully, there are many little mistakes that can be made, or steps that can be missed. But assuming everything is well so far we'll continue!
Unless you need a break, in that case go get yourself another cup of tea or a snack and then we'll get going!